Vulkan Streaming Pointcloud Renderer (VSPR)
City-scale LiDAR scans streamed from disk within a fixed 4 GB of VRAM. Dataset size is limited only by the disk.
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Piotr Rybicki · Warsaw
I build GPU software for simulation and real-time rendering: the architecture, the execution model, the kernels, and the API other people build on.
Previously: NVIDIA (CUDA Performance) · Robotec.AI · Tenstorrent
Selected work
City-scale LiDAR scans streamed from disk within a fixed 4 GB of VRAM. Dataset size is limited only by the disk.
View projectGPU ray-traced LiDAR for robotics simulators; 237 Velodyne VLS-128s in real time on one RTX 3090
View projectScan alignment and neuron annotation for two-photon calcium imaging, built for a Nencki Institute lab
View projectCUDA lattice-Boltzmann solver for current forces on underwater fishing structures
View projectTell me what you're working on.
I take on contract work, remote or in Warsaw, and I'm open to the right full-time role.